SegaRetro has an excellent page on the Saturn Floppy Drive Optical Disk Emulators (ODEs)Ī number of Sega Saturn ODEs allow for the backing up of save game data to SD card. Third parties also bundles additional features in these cartridges such as Cheat Engines (Action Replay) and region unlocking. Third party manufacturers such as Blaze and Datel also started to create their own save cartridges that could store as much as 1MB of game saves. These cartridges fit into the standard Saturn cartridge slot and offered up to 512KB of space for game saves! Similar to other consoles such as the Nintendo 64 and Playstation, it was possible to buy official memory cards known as “Power Memory” from Sega which offered additional space for games to save their state. Instead the Sega Saturn was one of the first consoles to have built in storage for game saves, although it was rather small at 32KB, it means that users didn’t need to buy an external memory card if they just played a few games. Since the Sega Saturn was CD-based it was not possible to add additional hardware to a specific game such as battery backed save files as was common on the Sega Mega Drive. Saturn Save Data Storage Options Internal Saturn Memory Note that these are not the same as “Save States” that emulators produce as these are specifically written by the game developers to store certain data such as High scores or progress but Save States store the entire console memory. This includes built in memory on the Saturn console itself and official and 3rd party cartridges that acted as memory cards. The Sega Saturn has multiple ways to persist game data across play throughs. Sega Saturn Save Game Data Edit on Github
Navigate to /your_directory/yabause/yabausesrc/qt sudo xinit. Make some directory, and go in it mkdir tempdev
#SEGA SATURN EMULATOR INSTALL#
Sudo apt install xinit qt4-dev-tools build-essential libgl1-mesa-dev
#SEGA SATURN EMULATOR UPDATE#
If you're curious, here's the basic instructions to get it installed: sudo apt update Even then, it manages 10FPS so probably not worth adding to the scripts. The standalone version runs faster but requires X, QT, etc. Lr-yabause and lr-beetle-saturn utilise Retroarch configurationsĪdd custom retroarch controls to the retroarch.cfg file in /opt/retropie/configs/saturn/retroarch.cfgįor more information on custom RetroArch controls see: RetroArch Configuration Place your BIOS in /home/pi/RetroPie/BIOS The BIOS file needed for lr-yabause is saturn_bios.bin or for lr-beetle-saturn sega_101.bin (Required for JP games) and mpr-17933.bin (Required for US/EU games) These are often called "mixed mode" discs. This is often important in the case where multiple audio files are in the single. bin file the (data and/or audio) track(s) are. cue file is basically a plain text file that tells the emulator where in the. cue files in EmulationStation so that you do not have two copies showing up of all your games.Ī. Place your Sega Saturn ROMs in /home/pi/RetroPie/roms/saturn
Lr-beetle-saturn is for x86 PCs only, and is recommended for those with such hardware. Lr-yabause is experimental, and even with an overclocked RPi4B it is slow so it isn't recommended for Raspberry Pi users at this time. opt/retropie/configs/saturn/retroarch.cfg It has a total of 8 processors which makes it one of the most difficult consoles to emulate.
#SEGA SATURN EMULATOR 32 BIT#
The Sega Saturn is a 32 bit 5th generation home video game console released by Sega in 1994. Universal Controller Calibration & Mapping Using xboxdrvĬonvert RetroPie SD Card Image to NOOBS Image Validating, Rebuilding, and Filtering Arcade ROMs