Embolism* ( GURPS Magic: Death Spells, p.25), Prerequisites: Create Air and Shape Earth 22), Prerequisites: Magery 2 and Control Air Elemental Create Air Elemental ( GURPS Magic, p.Control Air Elemental ( GURPS Magic, p.195), Prerequisites: Cold and 4 Air spells 26), Prerequisites: Shape Air and Thunderclap 194), Prerequisites: 2 Water spells and 2 Air spells 9), Prerequisites: Magery 4 and at least 10 Air spells, including Devitalize Air and Stench Cloud of Doom* ( GURPS Magic: Artillery Spells, p.29), Prerequisites: Magery 4, Ball of Lightning, and Resist Lightning Chain Lightning* ( GURPS Magic: Artillery Spells, p.189), Prerequisites: Create Air and Destroy Water
26), Prerequisites: Create Water and Destroy Air 22), Prerequisites: Resist Poison and Shape Air Breath Adaption ( GURPS Underground Adventures, p.27), Prerequisites: Magery 3, Body of Air-16+, Windstorm-16+ and 1 spell from each of 5 different colleges besides Air 198), Prerequisites: Magery 2 and Lightning
197), Prerequisites: Apportation and Lightning 169), Prerequisites: Purify Air and Weather Dome 26), Prerequisite: Magery 2, Body of Air, and Windstorm * Spell Name (//**Full Book Title**//, p. This material is used here in accordance with the SJ Games online policy. GURPS is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. The material presented here is the original creation of the contributors, intended for use with the GURPS system from Steve Jackson Games.